Cyberpunk 2077 Epilepsy Trigger Scene May Be Removed Or Altered Soon

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The question of accessibility in video games is a long process, and an important one. No one deserves to threaten their health and safety to play a video game because of forces outside their own control. Unfortunately, advocates for safer and better options have an uphill battle ahead of them, due not only to the complex nature of the issue but to blatant insensitivity. For instance, after her epilepsy PSA was published, Ruppert began receiving videos designed to trigger her epilepsy from trolls masquerading as sympathetic fellow sufferers. This kind of behavior is abhorrent and, tragically, it's all too common in the video game commun


Reviews for Cyberpunk 2077 have begun appearing online, and one common theme among them is the various bugs and glitches present in the game's current, pre-patch state. Despite the repeated delays, the game has still seemed rushed to reviewers, though it seems that some are less bothered by this than others. As expected, there will be a fairly large day one patch on all versions of the game to help sort out some of the issues encountered by reviewers and other early play


Five years later, it's easy to forget about the details of Cyberpunk 2077 's delays, and a lot of comments in response to the repost don't appear to be aware that the statement originally preceded another delay. Even if CDPR hadn't ended up delaying the game, it would still work as an expression of support, as Cyberpunk 2077 hacking guide|https://cyberpunk2077fans.Com/ 2077 's famously troubled release serves as a good example of why games shouldn't release before they're re


While the constant delays for Cyberpunk 2077 have understandably caused a great deal of frustration for gamers, it is worth noting that these emotions are coming from a place of genuine excitement. CD Projekt has promised a seemingly vast and immersive world that gamers cannot wait to get their hands on and the constant delays have deprived them of that for over half a year. The developer no doubt wants **Cyberpunk 2077 ** to rise to the Witcher standard of excellence the same way that players want it,


The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that's good, but it's a conversation that can never really


Much of the reaction to this Easter egg was in good humor, with many jokingly wishing that CD Projekt had instead used an image that has become a dreaded sight for eager Cyberpunk 2077 players: the yellow screen that CD Projekt has used to announce delays. Commenters joked that if the developer had used that image instead, it might have triggered heart attacks around the world that Cyberpunk 2077 would be delayed yet a fourth time and so close to its rele


Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game's setting, this is perhaps understandable, but that doesn't make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves' character Johnny Silverhand appeared onscreen. She also identified the game's braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect


It's not likely that CD Projekt Red intended to make Cyberpunk 2077 difficult for epileptic gamers. But the world is a wide and complicated place, and it's hard to take into account every variable that might prevent a person from enjoying a game. One hopes that CD Projekt Red will take this news into account and maybe add visual filters for the benefit of epileptic gamers in a future update. In the meantime, photosensitive fans will have to take special care when they play _Cyberpunk 2077


CD Projekt Red has responded well to Ruppert's warning. On Twitter the developer replied directly to Game Informer 's message and declared its intention to add a new warning to the game aside from the one included in the EULA. It also mentioned that the dev team is already looking into the specific triggers listed by Ruppert, and will be implementing "a more permanent solution" as soon as possible. Whether this solution consists of a blanket overhaul to the game's lighting or a discrete mode that epileptic fans can toggle on remains to be seen. There is as of yet no time frame for this solution either; in the meantime, epileptic fans who want to play the game should take extreme care to avoid th