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	<updated>2026-04-07T08:07:27Z</updated>
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	<entry>
		<id>https://ewgruppe.net/index.php?title=Cyberpunk:_Seizure-Inducing_Videos_Sent_To_Journalist_Who_Warned_Players&amp;diff=298</id>
		<title>Cyberpunk: Seizure-Inducing Videos Sent To Journalist Who Warned Players</title>
		<link rel="alternate" type="text/html" href="https://ewgruppe.net/index.php?title=Cyberpunk:_Seizure-Inducing_Videos_Sent_To_Journalist_Who_Warned_Players&amp;diff=298"/>
		<updated>2026-01-05T23:42:33Z</updated>

		<summary type="html">&lt;p&gt;45.125.245.173: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Reviews for Cyberpunk 2077 have begun appearing online, and one common theme among them is the various bugs and glitches present in the game&#039;s current, pre-patch state. Despite the repeated delays, the game has still seemed rushed to reviewers, though it seems that some are less bothered by this than others. As expected, there will be a fairly large day one patch on all versions of the game to help sort out some of the issues encountered by reviewers and other early play&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;_[https://cyberpunk2077Fans.com/ Cyberpunk 2077 Tips|https://cyberpunk2077fans.com/] 2077 _ has teased a mysterious upcoming event of some kind called &amp;quot;Cybernight.&amp;quot; CD Projekt Red&#039;s open world RPG has been at the top of many players&#039; wishlists for years now, having charmed countless gamers with its vision of a gorgeous, massive cyberpunk playground, full of missions to run, crimes to commit, and NPCs to befriend, antagonize, and even roman&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that&#039;s good, but it&#039;s a conversation that can never really &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Somehow, the World of Cyberpunk fan trailer totally makes sense in its presentation of an impressive sci-fi fantasy setting where magic meets technology, and it&#039;ll no doubt leave some longing for a real crossover between **World of Warcraft ** and Cyberpunk 2077 . In a perfect world, CDPR and Blizzard would include a few easter eggs in each to appease fans of each deep role-playing g&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Cyberpunk 2077 is based off a series of table-top role-playing games, set in the neon-infused dystopia of Night City. Players create their own character, explore the city, and tackle quests with great rewards and severe consequences for the choices they make. It is a massive game, with one CDPR developer claiming to have amassed a 1 75-hour and counting runtime , which in turn results in a very large file size. With the day one patch alone clocking in at 43GB , those who have pre-ordered the game are eager to pre-load the game so they can prowl the streets of Night City as soon as possible. The hype is so high that CD Projekt Red has specified down to the hour when players across the globe can do jump into its latest (and, hopefully, greatest) RPG advent&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whatever Cybernight is, it&#039;ll be hard pressed to get fans more excited for the game than they already are. People are so impatient that they&#039;ve already started making VR porn parodies of a game that&#039;s still a week away at best. It&#039;s been a long, hard wait for _Cyberpunk 2077 _ fans. Hopefully these bereft gamers will be able to take part in whatever Cybernight is with a copy of the game finally in h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that &amp;quot; a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update. &amp;quot; This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game&#039;s so-called day zero patch, to which Döhla again respon&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Döhla&#039;s thread literally answers quite a few questions, but it also raises a few more, particularly for PC players who cringe at the idea of playing anything at 30fps. While it will be possible to adjust the settings and get the game to run at 60 FPS, doing so looks like it will cause a slew of other problems that the day one patch will likely not address. Assuming players stick to the recommended settings, the game should run smoothly on the (now) last-gen consoles, as well as on the new PlayStation 5 and Xbox Series X/S . That is, at least until the upgraded versions of Cyberpunk 2077 releases sometime next y&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, not all aspects of the game&#039;s visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves&#039; character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several &amp;quot;danger zones&amp;quot; for epileptic gamers when entering bars and nightclubs. The game&#039;s Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>45.125.245.173</name></author>
	</entry>
	<entry>
		<id>https://ewgruppe.net/index.php?title=Cyberpunk_2077_Leak_Shows_Xbox_Series_X_Performance_Quality_Options&amp;diff=284</id>
		<title>Cyberpunk 2077 Leak Shows Xbox Series X Performance Quality Options</title>
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		<updated>2026-01-05T10:02:10Z</updated>

		<summary type="html">&lt;p&gt;45.125.245.173: Created page with &amp;quot;&amp;lt;br&amp;gt;Much of the reaction to this Easter egg was in good humor, with many jokingly wishing that CD Projekt had instead used an image that has become a dreaded sight for eager Cyberpunk 2077 players: the yellow screen that CD Projekt has used to announce delays. Commenters joked that if the developer had used that image instead, it might have triggered heart attacks around the world that Cyberpunk 2077 would be delayed yet a fourth time and so close to its rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;Much of the reaction to this Easter egg was in good humor, with many jokingly wishing that CD Projekt had instead used an image that has become a dreaded sight for eager Cyberpunk 2077 players: the yellow screen that CD Projekt has used to announce delays. Commenters joked that if the developer had used that image instead, it might have triggered heart attacks around the world that Cyberpunk 2077 would be delayed yet a fourth time and so close to its rele&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of Cyberpunk 2077. It just wasn’t the promise to &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;CD Projekt Red is looking into the possibility of removing epilepsy triggers from _Cyberpunk 2077 _ . CD Projekt Red&#039;s new open-world game has been one of the most anticipated titles in the industry for a good eight years now, and after numerous delays, fans are finally ready for its December 10th release later this week. Reviews of the game are coming in, and critics seem to have largely deemed it to be worth the wa&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;While the gaming world has frozen in anticipation of Cyberpunk 2077 ’s inevitable release, content creator Duren decided to reimagine Night City as a World of Warcraft setting. The unlikely crossover video is based on Cyberpunk 2077 ’s E3 2018 trailer, which perfectly sets the mood for the anticipated game. The impressively crafted machinima authentically recreates every scene of the two-year-old trailer, resulting in a weirdly satisfying experience. Duren utilized a lot of content from World of Warcraft bringing the mock &amp;quot;World of Cyberpunk&amp;quot; trailer to life, and it brilliantly demonstrates what a proper Shadowrun MMO could’ve looked like as a believable blend of cybernetics and fant&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Whatever Cybernight is, it&#039;ll be hard pressed to get fans more excited for the game than they already are. People are so impatient that they&#039;ve already started making VR porn parodies of a game that&#039;s still a week away at best. It&#039;s been a long, hard wait for _Cyberpunk 2077 _ fans. Hopefully these bereft gamers will be able to take part in whatever Cybernight is with a copy of the game finally in h&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;In an unlikely World of Warcraft ** crossover, Cyberpunk 2077 ** comes to Azeroth in a well-made remake of the upcoming sci-fi RPG&#039;s trailer. The machinima explores how sophisticated and robust the world of Cyberpunk 2077 is while the long wait for the title is coming to an &amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;I’m V and the game is Silverhand - I can’t get Cyberpunk 2077 out of my head. I’ve had it a week and played 70 hours, which is probably about as healthy as scooping out my face and replacing it with electronics, but it didn’t feel like work. Like a digital personality loaded onto a biochip, it felt like stepping into another life for a while. It’s a life I can’t wait to reli&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Fans have had a long time to get impatient for Cyberpunk 2077 . Some have channeled that impatience in strange new directions; someone has already released a VR porn parody of the game , a good while before the actual release. With just five days to go until it finally arrives, players can practically feel the case in their hands, even if they didn&#039;t get an early copy. One can only hope that once _Cyberpunk 2077 _ finally does release, it will prove to be well worth the w&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;quot;[https://cyberpunk2077fans.com/ Cyberpunk 2077 collectibles|https://cyberpunk2077fans.Com/] 2077 is ultimately a game that is tailor-made for multiple playthroughs. The more skills V unlocks and the deeper they sink into the conspiracies of Night City, the more it becomes clear that this is a game which fans will happily sink their time into, well past the relatively short main campaign . CD Projekt Red assembled a collection of the finest open-world mechanics we&#039;ve already seen, and most of them work well. Ultimately, it feels like Cyberpunk 2077 is a fitting bookend for the previous generation of games and a strong starting point for current-gen. Now it&#039;s time to start innovating aga&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game&#039;s setting, this is perhaps understandable, but that doesn&#039;t make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves&#039; character Johnny Silverhand appeared onscreen. She also identified the game&#039;s braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>45.125.245.173</name></author>
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